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[原创]曹操传高手必读3——数学问题

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oliver.kahn 发表于 2007-4-12 17:15:14 | 显示全部楼层 |阅读模式
<span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;"><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">练果子先放一边,这里有三个数学问题,有一定数学基础的人可以轻松理解。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">第一,攻击优势要集中,防守优势要分散。比如说,两个人,一个给对方造成</span><span lang="EN-US"><font face="Times New Roman">100</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点伤害,一个只有</span><span lang="EN-US"><font face="Times New Roman">50</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点,玉玺可以加一半伤害,蛇矛可以再加一倍,这个时候蛇矛和玉玺给一个人用还是分给两个人用,一算就清楚了。同理,两个人被打,都是损失</span><span lang="EN-US"><font face="Times New Roman">100</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点,如果一个加防御,一个加敏捷,两个人的伤害各减少一半,一共损失</span><span lang="EN-US"><font face="Times New Roman">100</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点,如果用给同一个人,此人损失减少到</span><span lang="EN-US"><font face="Times New Roman">25</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,另一个却是</span><span lang="EN-US"><font face="Times New Roman">100</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,加起来</span><span lang="EN-US"><font face="Times New Roman">125</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,不合算。如此算来,就不难解释为什么刘晔一下子要消耗</span><span lang="EN-US"><font face="Times New Roman">18</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">颗果子。同理,玉玺应该配给骑兵,而且此骑兵必须同时配蛇矛或者画戟。典韦配玉玺秒步兵就不合算了,因为基础伤害少,放大相同倍数,增加的伤害也少。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">另一个问题是玉玺究竟给谁,蛇矛和画戟又怎么分配?实际上,蛇矛的可操作性比方天画戟好,因为蛇矛是否能一箭双雕,事先站位就可以预见,而且只要敌人血足够多,不论是否出现双击和致命一击都不会浪费。而方天画戟只有保证干掉对方才能进行下一次攻击,如果打只要一下就能干掉的敌人时出了双击或者致命击,那就会浪费。所以,正确的次序应该是,每轮首先用蛇矛打人,最后见机用方天画戟。至于分配,要看线路。蓝线中间,玉玺和蛇矛可以同时得到,这样,玉玺配给运气差的敦哥,同时,蛇矛的期望值高于画戟,所以也一同给敦哥。红线一般人会放弃玉玺,考虑到张辽的敏捷可以用果子弥补,运气远高于敦哥,应给蛇矛,敦哥拿戟。而且致命一击(张辽的士气)和两格攻击(蛇矛)在反击的时候都有用,双击(敦哥敏高)和死后二次攻击(画戟)反击时不会出现,正好符合强强叠加的理论。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">注意,同时攻击两个目标时从敏低的那个砍,可以出双击,或者从士气低的砍,出致命一击。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">第三个问题叫做缺啥补啥。对方敏低,那就给自己人加敏,肯定出双击,对方士气差,同理,肯定给本方加士气。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">最后几点其实很多攻略也都讲过,还是重复一下。弓骑兵算弓兵不是骑兵,兵种相克问题上的</span><span lang="EN-US"><font face="Times New Roman">50%</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">附加效果要充分考虑,还有攻击防御增加</span><span lang="EN-US"><font face="Times New Roman">20%</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,意思是对方对自己的物理攻击命中率减少</span><span lang="EN-US"><font face="Times New Roman">20%</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,是减命中率,铜制马铠是损失减少</span><span lang="EN-US"><font face="Times New Roman">50%</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">,是减的命中效果(骑兵穿上可合算了)。文官物理攻击的时候,武器不长经验,曹操以及其他武将策略攻击的时候,武器同样不长经验。</span><span lang="EN-US"></span></p><p></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">遁甲天书的妙用:此书于禁和乐进使用较多。因为两个人运气都高,可以放眩晕,而且此招只和命中率有关,和杀伤力无关。坚固、奋起、觉醒、回归、晴明等</span><span lang="EN-US"><font face="Times New Roman">100%</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">成功率的策略也比较适合。此外,可以给本方的超低级别将士升级,毕竟低级别武将靠近对方很难存活,不靠近又很难赚经验值。天书也可以配给文官,但这样武将的</span><span lang="EN-US"><font face="Times New Roman">MP</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">就浪费了。</span><span lang="EN-US"></span></p><p></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">练果子,也就是给武器练级,每关争取打满所有回合,把对方敌人消灭得只剩文官,用本方文官上去肉搏,练衣服,并且可以让对方占营补血。打满回合数也是充分发挥六略三韬的作用。每关出发之前算好武器大约获得的经验值,比如:还差</span><span lang="EN-US"><font face="Times New Roman">20</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点以内就能换果子的衣服,不要给文官肉盾穿,也不要配三韬,因为那样远远不止</span><span lang="EN-US"><font face="Times New Roman">20</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点,浪费!反之,如果快结束发现后面所有的回合数加起来(包括六略三韬和攻击反击)离经验加满还有</span><span lang="EN-US"><font face="Times New Roman">10</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点以内的差距,不惜血本给满宠和荀攸加</span><span lang="EN-US"><font face="Times New Roman">MP</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">放回归,带着</span><span lang="EN-US"><font face="Times New Roman">99</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">点经验的</span><span lang="EN-US"><font face="Times New Roman">2</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: &quot;Times New Roman&quot;; mso-hansi-font-family: &quot;Times New Roman&quot;;">级装备回来就是失败。使用三韬六略的人一定要坚持到最后回合不撤退,除非武器满了。孟德新书的使用者要经常使用武器而不是闲置,此外,吕布弓、画戟、飞龙道袍等宝物要雪藏,为了更多果果。</span></p><p class="MsoNormal" style="MARGIN: 0cm 0cm 0pt; TEXT-INDENT: 21.75pt;"></p></span>
[此贴子已经被作者于2007-4-12 17:36:19编辑过]
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